资源

站点: 聚观点-创意编程
课程: 必修1. 互联网创意编程基础
图书: 资源
打印: 访客用户
日期: 2024年12月22日 星期日 09:20

1. 素材

系统自带的材质图片库, 素材库(含2D、3D、音频、纹理、其他等共4万多个)

1.1. 加载材质图片

▶️运行示例代码



材质图片可能是单独一张,或一组贴片。

带虚线外框的材质为一组贴片,加载后得到的结果为图片列表,可调用图像的“创建图片来自一组……”函数将一组贴片合并为大图。

1.2. 加载图标


▶️运行示例代码

9百万个图标

1.3. 加载音效

▶️运行示例代码


1.4. 生成音乐

选择乐器,填写乐谱,生成p5.SoundFile对象。

例如,选择“钢琴”,可填写键名如下:

A0

A1

A2

A3

A4

A5

A6

A7

C1

C2

C3

C4

C5

C6

C7

C8

Ds1

Ds2

Ds3

Ds4

Ds5

Ds6

Ds7

Fs1

Fs2

Fs3

Fs4

Fs5

Fs6

Fs7


选择“小提琴”,可填写键名如下:

A3

A4

A5

A6

As3

As4

As5

As6

B3

B4

B5

B6

C4

C5

C6

Cs4

Cs5

Cs6

Cs7

D4

D5

D6

D7

Ds4

Ds5

Ds6

Ds7

E4

E5

E6

E7

F4

F5

F6

F7

Fs4

Fs5

Fs6

Fs7

G3

G4

G5

G6

G7

Gs3

Gs4

Gs5

Gs6


选择“曼陀铃 ”,可填写音符如下:

A3

A4

A5

A6

As3

As4

As5

B3

B4

B5

C4

C5

C6

Cs4

Cs5

Cs6

D4

D5

D6

Ds4

Ds5

Ds6

E4

E5

E6

F4

F5

F6

Fs4

Fs5

Fs6

G3

G4

G5

G6

Gs3

Gs4

Gs5

Gs6

选择“木琴 ”,可填写音符如下:

C3

C4

C5

C6

G3

G4

G5

G6


1.5. 素材分享URL

选择2D、3D、音频、纹理、其它素材的分享URL。

▶️运行示例代码


2.1. 显示文字


text()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.2. 字体对齐方式


textAlign()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.3. 字体大小


textSize()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.4. 字体样式


textStyle()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.5. 行间距


textLeading()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.6. 加载字体


loadFont()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.7. 设置CSS


textFont()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.8. 设置大小


textFont()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.9. 设置样式


textFont()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.10. 文本点阵

p5.Font.textToPoints()

函数有多个参数,包括字体类型、文本内容、x坐标、y坐标、大小、选项。函数的返回的数值类型则是一个数组,数组的每个元素是一个对象,对象包含两个属性,分别为x和y。

▶️运行代码


2.11. 文本边框

p5.Font.textBounds()

函数的返回的数值类型是一个对象,对象包含四个属性,分别为x、y、w、h,也就是边框的左上角所在位置的x和y坐标,以及边框的宽度w和高度h。

▶️运行代码



2.12. 文字宽度


textWidth()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.13. 字体高度


textAscent()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.14. 字体下端线高度


textDescent()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





2.15. 定制字体

Syllabus

Chapter 1

Playground Agency

In the first project, a splash page for an upcoming digital agency, we learn how to add web typography to a site and how to play around with variable type using CSS animations.

Chapter 2

Caroline Wade

For this portfolio site project, we extend upon variable type with the Bandeins Strange typeface which has two levels of variability. We also add in hover states and a script to change the type on scroll.

Chapter 3

01 01

For most kinetic type animations, we need to draw in a canvas to be able to manipulate our type. In this fun project, we copy and paste our text so we can play around with its width.

Chapter 4

aaaaaaaaa

In this project, we're going to take some text and play with its distortion within a grid to splice it up.

Chapter 5

Good Morning

For this project, we take kinetic type to its extremes by making the grid very small and by letting our users change the text and the speed of animation.

Chapter 6

Out of Office

Sometimes, we want to be able to let our users have control over the animation. We add timeline scrubbing in this project along with an animation loop.

Chapter 7

Brutalust

In our brutalism fansite, Brutalust, we add in a typer-style effect to our HTML-content using vanilla Javascript's setInterval looping to change and randomize text.

Chapter 8

Dani Lewis

In our final project, we take drawing to its extreme by sampling a font and redrawing it with circles and lines, and then using vectors to add distortion based on our mouse position.


3.1. 图像绘制模式


imageMode()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.3. 禁用图像染色


noTint()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.4. 加载图片URL


loadImage()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.5. 创建图片宽高


createImage()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.6. 创建图片拼接

将一组贴片按水平或垂直方向拼接,产生一张新的图片


3.7. 画图像位置


image()


3.8. 画图像位置和原图


image()

▶️运行示例代码


3.9. 图像宽度


width

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.10. 图像高度


height

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.11. 图像加载像素


loadPixels()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.12. 图像的像素


pixels

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.13. 图像获取像素


get()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.14. 图像设置像素


set()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.15. 图像更新像素


updatePixels()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.16. 图像缩放


resize()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.17. 图像复制像素


p5.Image.copy()

示例:

▶️运行示例代码

3.18. 图像混合像素


blend()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.19. 图像马赛克


mask()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.20. 图像过滤


filter()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.21. 图像换色


将图像中的某一颜色替换为另一个颜色。




3.22. 图像保存


save()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





3.23. 打开图像文件


p5.createFileInput(), p5.createImg()

▶️运行代码

 

如果勾选了“多个文件”的checkbox,用户可选择多个文件上传,回调代码将执行多次,每次localImage变量指向一个新的p5.Image对象。


3.24. 图像调色板


🔗应用演示

所得调色板的第一个颜色为图像的主色调。

▶️运行示例代码



4.1. 声音振荡器



🔗p5.Oscillator

🖥️


4.2. 加载音频URL


loadSound()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下:





4.3. 音频播放


play()

示例:

▶️运行示例代码



let x = 0;
function setup() {
  createCanvas(100, 100);
}
function draw() {
  background(204);
  x = x + 0.1;
  if (x > width) {
    x = 0;
  }
  line(x, 0, x, height);
}
function mousePressed() {
  noLoop();
}
function mouseReleased() {
  loop();
}

舞台区显示的画布内容如下: