事件
站点: | 聚观点-创意编程 |
课程: | 必修1. 互联网创意编程基础 |
图书: | 事件 |
打印: | 访客用户 |
日期: | 2024年12月22日 星期日 16:27 |
1.1. 鼠标X坐标
mouseX
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.2. 鼠标Y坐标
mouseY
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.3. 上一帧时鼠标的X
pmouseX
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.4. 上一帧时鼠标的Y
pmouseY
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.5. 鼠标相对于窗口位置的X
winMouseX
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.6. 鼠标相对于窗口位置的Y
winMouseY
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.7. 上一帧时鼠标相对于窗口位置的X
pwinMouseX
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.8. 上一帧时鼠标相对于窗口位置的Y
pwinMouseY
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.9. 被按下的鼠标键
mouseButton
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.10. 被按下的鼠标键(左中右)
mouseButton
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.11. 鼠标键正被按下
mouseIsPressed
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.12. 当鼠标被移动
mouseMoved()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.13. 当鼠标被拖动
mouseDragged()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.14. 当鼠标键被按下
mousePressed()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.15. 当鼠标键被释放
mouseReleased()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.16. 当鼠标点击时
mouseClicked()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
1.17. 当鼠标双击时
doubleClicked()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.1. 当任何键被按下
keyPressed()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.2. 当任何键被释放
keyReleased()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.3. 当普通键被按下
keyTyped()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.4. 一个键正被按下
keyIsDown()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.5. 任何键正被按下
keyIsPressed
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.6. 按键内容
key
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.7. 按键值
keyCode
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
2.8. 预定义的键值
keyCode
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
3.1. 所有触动点
touches
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
3.2. 当触动事件被触发时
touchStarted()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
3.3. 当触动移动事件被触发时
touchMoved()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
3.4. 当每次触发结束时
touchEnded()
示例:
let x = 0;
function setup() {
createCanvas(100, 100);
}
function draw() {
background(204);
x = x + 0.1;
if (x > width) {
x = 0;
}
line(x, 0, x, height);
}
function mousePressed() {
noLoop();
}
function mouseReleased() {
loop();
}
舞台区显示的画布内容如下:
4. 加速度
加速度